NSR Retro Cup
-Rules and Format-

TIME:  All points races will take place on Saturdays and will be between 300 to 500 miles.  Final practice begins at 7:20pm EST and Qualifying will begin at 8:20pm EST.  Cars will grid at 8:30pm EST. (Unless otherwise stated)

SERVER  SETTINGS:

CARS - The series will utilize the Gen 4 Cup cars. Up to 43 cars will be able to start each race.

SETUPS - All races will be open setups.

QUICK REPAIRS - There will be no quick repairs for each race.

TIRE LIMITS - There will be a specific amount of tire sets depending on the track. You will find these limits on the schedule.

RACE TIME - The day of the race on the sim will be the exact Saturday we are racing on. (Unless otherwise stated). The time of day will be on the schedule.

WEATHER - The weather will be automatically generated, realistic with dynamic skies.

RESTARTS - The start of the race will be on the green flag.  All restarts will be on the leader.  You must restart within the specified restart zone.  Restarts will be double file.  The leader will have lane choice and must decide before entering turn 1 on the final pace lap.  The apron or having your tires below the yellow or white lines will now be out of bounds before the start/ finish line.  Make sure you are deliberate will your movements on restarts so you don't leave yourself open to a possible penalty for changing lanes.  If you have to jump out of line to avoid a possible incident, race control will review and determine if that was necessary.

GWC's - There will be up to 3 Green/ White / Checkered finishes if needed.

WAVE AROUNDS - Wave arounds will be in effect along with the "Lucky Dog" rule.

CAUTIONS - Cautions will be thrown automatically and by race control. (Unless otherwise stated)

TRACK CONDITIONS - Track starting states will be automatically generated and carried over from each session.

QUALIFYING-  Qualifying will be 2 laps in a 10 minute session that takes place after Happy Hour.

PIT ROAD:  You must keep to the right down pit road (and sometimes left at certain road courses).  You may race/ pass for position while on pit road but try to stay as far right as possible while doing so.  You must enter single file under yellow flag pit stops.  You may drive through a maximum of 3 pit stalls on entry and 3 pit stalls on exit of pit road to avoid hitting other cars when merging.  You can move a car width to the left of the right lane 10 stalls before your own.  You may even pull along side another car during this time as long as your front bumper does not pass their front bumper but be aware of where their pit stall is. 

PENALTIES:  

Additional to iRacing's penalties are as follows:

EOL's:

-Driving through more than 3 pit stalls. (under caution)

DRIVE-THROUGH  PENALTY:

-Driving through more than 3 pit stalls. (green flag)
-Passing on a start or restart. (before start/finish line)
-Illegal Lane Change on a start or restart. (before start/finish line).  You may only pass or change lanes before the start/finish line to avoid an incident. (if race control believes your lane change was unnecessary then you will serve a penalty)
-Passing or forcing below the yellow line at Daytona or Talladega and you do not give the spot back right away.
-Polesitter jumps the initial start of the race. (must go on green)

     1 LAP PENALTY:

     -Passing below the yellow line at Daytona and Talladega within the last 3 laps of a race and you do not give the spot back right away.   

DISQUALIFICATIONS:

-Any Black Flag that isn't served within 3 laps will result in a Disqualification.

CAUTION PENALTIES:


INCIDENT POINT PENALTIES:

-if you accrue 15 inc points during a race, you will be disqualified.

PENALTIES AT NSRL's DISCRETION:

     -Disobeying NSR requests and/ or protocols.

     -Verbal abuse to any member of NSR. 

     -Intentionally causing a wreck or caution.


PROTOCOLS:  If and when you run out of fuel or blow an engine, you must get out of the racing groove, off of the racing surface, and get to the apron as soon as possible.  If there is no apron, get as far left as you can go on oval tracks.  Stay out of the racing groove on the road courses.  When coming to a stop, you must get as close to the inside wall as possible.  If you come to a stop on the racing surface where you can get to the apron or you come to a stop too close to the racing surface, you will be penalized.  If you come to a stop on the racing surface in a turn where there is no apron, you will be penalized.  Tow as soon as possible after coming to a complete stop.  If a caution or wreck is deemed intentional, it will also result in a penalty.

If you are under your own power, you must tow from your box on pit road. If you're out of fuel or have blown an engine, then see above. 

As a reminder, if you have tow set on your wheel and/or keyboard and for some reason they do not work, you can exit with your mouse on the top left of your screen.  Also, communicate with race control in case they have to pull you off the track because you cannot do so yourself.  Race control cannot see and does not know everything going on during a race. 


PLAYOFFS:  After the first 26 races of the season, all drivers in the top 10 and any others within 400 points of the leader earn a berth in the Chase. All drivers in the Chase will have their point total adjusted. The first-place driver in the standings will begin the Chase with 5,050 points, the second-place driver will start with 5,045, etc. Incremental five-point drops continued through the list of title contenders. 




POINTS: